As noted by Mac4Ever, Adobe has recently updated its end-user license agreement for Adobe Director 12 and requested that developers publishing paid iOS apps provide Adobe with 10 percent of earnings above $20,000. The recently released Adobe Director 12 introduced the ability to publish games directly to iOS, but developers in Adobe’s forums are not too pleased with the company’s decision to take 10 percent of earnings from iOS apps published to the App Store. At least one game published with the software is already available on App Store: Rally Point 3 by Xform Games.
Adobe thoroughly outlines its policies on earnings from paid iOS apps in additional terms and conditions linked from Director 12’s product page. Developers publishing paid iOS apps in the App Store will be required to inform Adobe and then pay 10 percent of revenue paid by Apple above and beyond the first $20,000 USD in earnings:
PAYMENT FOR PAID IOS APPS. WITH RESPECT TO EACH PAID IOS APP, CUSTOMER SHALL PAY ADOBE 10% OF THE REVENUE PAID BY APPLE INC. AND / OR ITS AFFILIATE(S) TO CUSTOMER IN RELATION TO SUCH PAID IOS APP IN A QUARTER (“Adobe Revenue Share”). NOTWITHSTANDING THE FOREGOING, CUSTOMER SHALL NOT HAVE ANY OBLIGATION TO PAY ADOBE ANY SHARE OF AN INITIAL REVENUE OF USD 20,000 THAT IS PAID BY APPLE INC. AND / OR ITS AFFILIATE TO CUSTOMER FOR AN IOS APP. IN THE EVENT THE CUSTOMER CONVERTS AN IOS APP TO A PAID IOS APP, THE CONDITIONS APPLICABLE FOR PAID IOS APPS AS SET OUT IN THIS SUPPLEMENTAL TERMS AND CONDITIONS SHALL APPLY TO SUCH CONVERTED PAID IOS APP. IF THE CUSTOMER IS NOT AGREEABLE TO THE TERMS SET OUT IN THIS CLAUSE, CUSTOMER MAY NOT USE THE SOFTWARE.
Adobe is also receiving pressure in Australia for its pricing tactics on Creative Cloud subscriptions and other products but is offering a nice $30-a-month deal on Creative Cloud.