Individual and team interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan

In this Agile project management tutorial, you will learn-

What is Agile Methodology? Agile Model Vs Waterfall Model Scrum Product Backlog Scrum Practices Process flow of Scrum Methodologies: Extreme Programming (XP) Phases of eXtreme programming: Crystal Methodologies Dynamic Software Development Method (DSDM) Feature Driven Development (FDD) Lean Software Development Kanban Agile metrics

Agile Model Vs Waterfall Model

Agile and Waterfall model are two different methods for software development process. Though they are different in their approach, both methods are useful at times, depending on the requirement and the type of the project. Also Check:- Agile Vs Waterfall: Know the Difference Between Methodologies

Agile Process

Check the below Agile methodology process to deliver successful systems quickly.

There are various Agile methods present in agile testing, and those are listed below:

Scrum

SCRUM is an agile development method which concentrates specifically on how to manage tasks within a team-based development environment. Basically, Scrum is derived from activity that occurs during a rugby match. Scrum believes in empowering the development team and advocates working in small teams (say- 7 to 9 members). Agile and Scrum consist of three roles, and their responsibilities are explained as follows:

Scrum Master

Scrum Master is responsible for setting up the team, sprint meeting and removes obstacles to progress

Product owner

The Product Owner creates product backlog, prioritizes the backlog and is responsible for the delivery of the functionality at each iteration

Scrum Team

Team manages its own work and organizes the work to complete the sprint or cycle

Product Backlog

This is a repository where requirements are tracked with details on the no of requirements(user stories) to be completed for each release. It should be maintained and prioritized by Product Owner, and it should be distributed to the scrum team. Team can also request for a new requirement addition or modification or deletion

Scrum Practices

Practices are described in detailed:

Process flow of Scrum Methodologies:

Process flow of scrum testing is as follows:

Each iteration of a scrum is known as Sprint

Product backlog is a list where all details are entered to get the end-product

During each Sprint, top user stories of Product backlog are selected and turned into Sprint backlog

Team works on the defined sprint backlog

Team checks for the daily work

At the end of the sprint, team delivers product functionality

Extreme Programming (XP)

Extreme Programming technique is very helpful when there is constantly changing demands or requirements from the customers or when they are not sure about the functionality of the system. It advocates frequent “releases” of the product in short development cycles, which inherently improves the productivity of the system and also introduces a checkpoint where any customer requirements can be easily implemented. The XP develops software keeping customer in the target.

Business requirements are gathered in terms of stories. All those stories are stored in a place called the parking lot. In this type of methodology, releases are based on the shorter cycles called Iterations with span of 14 days time period. Each iteration includes phases like coding, unit testing and system testing where at each phase some minor or major functionality will be built in the application.

Phases of eXtreme programming:

There are 6 phases available in Agile XP method, and those are explained as follows:

Planning

Identification of stakeholders and sponsors

Infrastructure Requirements

Security related information and gathering

Service Level Agreements and its conditions

Analysis

Capturing of Stories in Parking lot

Prioritize stories in Parking lot

Scrubbing of stories for estimation

Define Iteration SPAN(Time)

Resource planning for both Development and QA teams

Design

Break down of tasks

Test Scenario preparation for each task

Regression Automation Framework

Execution

Coding

Unit Testing

Execution of Manual test scenarios

Defect Report generation

Conversion of Manual to Automation regression test cases

Mid Iteration review

End of Iteration review

Wrapping

Small Releases

Regression Testing

Demos and reviews

Develop new stories based on the need

Process Improvements based on end of iteration review comments

Closure

Pilot Launch

Training

Production Launch

SLA Guarantee assurance

Review SOA strategy

Production Support

There are two storyboards available to track the work on a daily basis, and those are listed below for reference.

Story Cardboard

This is a traditional way of collecting all the stories in a board in the form of stick notes to track daily XP activities. As this manual activity involves more effort and time, it is better to switch to an online form.

Online Storyboard

Online tool Storyboard can be used to store the stories. Several teams can use it for different purposes.

Crystal Methodologies

Crystal Methodology is based on three concepts

Chartering: Various activities involved in this phase are creating a development team, performing a preliminary feasibility analysis, developing an initial plan and fine-tuning the development methodology

Cyclic delivery: The main development phase consists of two or more delivery cycles, during which the

Team updates and refines the release plan Implements a subset of the requirements through one or more program test integrate iterations Integrated product is delivered to real users Review of the project plan and adopted development methodology

Wrap Up: The activities performed in this phase are deployment into the user environment, post- deployment reviews and reflections are performed.

Dynamic Software Development Method (DSDM)

DSDM is a Rapid Application Development (RAD) approach to software development and provides an agile project delivery framework. The important aspect of DSDM is that the users are required to be involved actively, and the teams are given the power to make decisions. Frequent delivery of product becomes the active focus with DSDM. The techniques used in DSDM are

Time Boxing MoSCoW Rules Prototyping

The DSDM project consists of 7 phases

Pre-project Feasibility Study Business Study Functional Model Iteration Design and build Iteration Implementation Post-project

Feature Driven Development (FDD)

This method is focused around “designing & building” features. Unlike other Agile methods in software engineering, FDD describes very specific and short phases of work that has to be accomplished separately per feature. It includes domain walkthrough, design inspection, promote to build, code inspection and design. FDD develops product keeping following things in the target

Domain object Modeling Development by feature Component/ Class Ownership Feature Teams Inspections Configuration Management Regular Builds Visibility of progress and results

Lean Software Development

Lean software development method is based on the principle “Just in time production”. It aims at increasing speed of software development and decreasing cost. Lean development can be summarized in seven steps.

Eliminating Waste Amplifying learning Defer commitment (deciding as late as possible) Early delivery Empowering the team Building Integrity Optimize the whole

Kanban

Kanban originally emerged from Japanese word that means, a card containing all the information needed to be done on the product at each stage along its path to completion. This framework or method is quite adopted in software testing method especially in Agile concepts.

Scrum Vs Kanban

Also Check:- Kanban Vs. Scrum: What’s the Difference?

Agile metrics:

Metrics that can be collected for effective usage of Agile is:

Drag Factor

Effort in hours which do not contribute to sprint goal

Drag factor can be improved by reducing number of shared resources, reducing the amount of non-contributing work

New estimates can be increased by percentage of drag factor -New estimate = (Old estimate+drag factor)

Velocity

Amount of backlog(user stories) converted to shippable functionality of sprint

No of Unit Tests added

Time interval taken to complete daily build

Bugs detected in an iteration or in previous iterations

Production defect leakage